![]() ![]() To run your code server-side, you can use RemoteEvents (I never really understood why we really need BindableEvents, but my theory is that you can connect to both server code and other server code, but with Remote it’s just Server->Client or Client->Server and that you can create your own events with it)! An example would be this: local RemoteEvent = RemoteEventPath -Your RemoteEvent Location For example, if you make a money manager for a game that gives 100 money to a player thanks to a local script, then a hacker can really easily hack in and determine how much money he gives himself (For example 1B+). So you mean: “Yes, this is the solution! But why do we need Remote WhatWasHisName?” You need it because PlayerEvents are only found in a local script. If you do this in a local script, hackers can access it, but not on the server side. ![]() Suppose you create a script that prints something after the player presses the “E” key. This is because with these Instances you can only run a script on the server side that make changes visibles to all other Players when you need a localscript. ![]() The main difference is that FilteringEnabled games are really hard to hack. I know two versions of games:įilteringEnabled games and FilteringDisabled games. If you are new to scripting, you should really start with Remote/Bindable Events/Functions. ![]()
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